![]() ![]() Ultimately the engine is fantastic and the licensing is faithful and entertaining, but I'm left wondering if a two-year old game that simulated medieval combat can successfully translate into a Star Wars RTS. It's more on the expansion-pack level in terms of innovation but there is enough novelty to catch your eye. They forgot to mention that the Blacksmith is now called the War Center or that wood is now called carbon. ![]() New units (Jedis and stuff) and legendary characters (Princess Leia and stuff).New technologies (stealth, shields, etc).Authentically detailed Star Wars settings such as Yavin and Dagobah.To help orient us to the changes from the Age of Empires engine, the folks at LucasArts have provided a quick summary of the new features: It also knows Yoda, Skywalker and Darth Vader but not Princess Leia, Obi-Wan Kenobi or Porkins.) (By the way, MS Word does recognize the word Chewbacca but not Wookiee. ![]() ![]() So why not go read the Age of Kings review and just take the parts where it says William Wallace and replace it with Chewbacca? Because Galactic Battlegrounds makes a number of changes that add a little fun (and a bit of stress) to the two-year-old RTS that was designed to simulate a world built on medieval technology. ![]()
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